Raiding is it really worth it?
My bf and I each have a level 60 horde character, but the plans we hoped for fell through. So, we have created several alts and now he has settled on a dwarf priest that he seems to LOVE right now and has been able to get abck into his old alliance guild. I of course have to get in on my own merit and they won't even consider me until I get myself to 60 again. He has coerced me into leveling another priest to 60. Something that I am not sure I am really into.
Here is my delimma, do I grin and bear it as he thinks that if I can get my dwarf priest to 60 I am a shoe in for the guild, or do I go work on my human mage and not care about ever getting into the raid guild? Is raiding really worth all the fighting for loot and the outside of game stress? It is a game after all and supposed to be fun. I think what I would really prefer is something in the middle. Something that isn't raiding or PVP. Something that has a story line and yet can still advance my character. I am finding that we are arguing a lot when we play and it isn't so much fun anymore. I keep play as I am addicted, but am seriously considering quiting altogether. What I really want is to play with a few friends not 40 people that I don't know. I want a story line and a way I can advance my character if I choose to.
Well, raiding is all a matter of personal opinion. I do not care for the really large raids, ie the 40 man MC raids. Even though I hit 60 on my priest almost a year ago at this point, I have yet to even see the inside of MC. Of course, as a result, I am not playing at all anymore and probably will not until the expansion hits. The problem there is this... without going to MC and BWL and such, I will not have the gear to do many of the later instances either.
I loved my priest more than any other and played an alt in every class but just couldn't get motivated to grind any of them up to 60.
They are coming up with the priest changes soon and I am not sure if they will be a good thing or not. This is from a sticky on my guild website regarding the priest changes, quoting blue.
As has been stated many times in recent posts, a number of improvements are being made to several priest talents and core abilities for the next content patch. Several of these changes are still in the testing process, and in some cases, under discussion - especially those relating to talents. What this means to the players is, the following details pertaining to upcoming change is not comprehensive, and intended primarily to serve as a sneak preview, and in a perfect world, satisfy some of your curiosity.
Too bad this world isn't perfect...
Greater Heal (and Heal starting from rank2) will receive a reduction to its casting time. Currently the spell is a 4 second cast. However, once patch 1.10 releases, the spell, from start to finish will cast in 3 seconds - (2.5 with talent improvement). This spell, along with the Druid's Healing Touch and the Shaman's Healing Wave will all receive an approximate 10% improvement to mana efficiency.
Holy Fire will no longer be a talent required ability. All priests, upon reaching the appropriate level will receive this spell as a core ability. In addition, this spell's casting time has been reduced from 4 seconds to 3.5. The appropriate talent improvement would bring this spell to a 3 second cast. This spell will also be considered holy damage, meaning, effects which improve holy damage will increase the damage of this spell.
Inner Fire is another core ability we're reworking. With the prevalence of wand-use amongst casters, we're not very pleased with the increase of attack power this spell provides and are looking to change Inner Fire so that it is more in line with the original concept behind the ability, i.e. a defensive/soloing spell.
Power Word: Shield is still undergoing testing. Basically, we're running the numbers of the final spell ranks and will likely make changes to its damage mitigation scaling.
Talents are where we're making the most significant changes, however, until the changes have been finalized there is little I'm going to be able to reveal. What I will state is that we're reorganizing and streamlining all three trees, with a particular emphasis on Holy and Discipline. Each tree will have anywhere from 1 to 4 brand new talents available. The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.
Priest class racial improvements are for the most part, complete yet undergoing testing. Until all of them are ready to be unveiled, I'm going to avoid providing specifics. I will try very hard to push out concrete details late next week, if possible.
A number of minor improvements and tweaks continue to be made as well, such as the increase we're making to Prayer of Fortitude's range and radius, the overall reduction to Smite's mana cost, the addition of group buff versions for Divine Spirit and Shadow Protection, and much more. In addition, I can promise that I'll push for the talents to go live on the talent calculator the moment that they've been finalized, which hopefully won't be long now.
So, I don't know that this helps you in any way because in the end, it is really a matter of what you like to do in a game. I enjoy the exploration, the fine tuning of my character, learning new skills, etc. I enjoyed the 5 and even 10 man raids. The 20 man raids were even fun too back when my guild was still small and we knew each other well. Now, my guild has disintergrated and joined up mostly with a new, very large raiding guild. There is always some fighting about the way things are done, loot, raid sign-ups even. It is very disheartening. That being said, some of the people that I have played with for a long time LOVE raiding and do it regularly, 2-3 times a week. It's just not my cup of tea. So I find that I keep an eye open for other games that may appeal to me more.
Re: Raiding is it really worth it?
Raiding is only worth it if it allows you to pursue your in-game goals. These can vary from person to person.
Most folk just want loot. Raiding can give you that...along with other things...
Some folk like overcoming challenges. Raiding with like minded individuals will give you that. Raiding with the aforementioned type of person will only give you headaches...and other things...
Some folk want to be with their friends. If you want to be with friends that raid, then joining their raiding guild gives you that. And it makes for interesting conversation at the local hangouts afterwards...
Some people like to PvP. Raiding cities will give you that. Have fun storming the castle!
Very few folk raid in order to finish their quests. Yes, it's odd...but some people really, REALLY, want that Hydraxian Waterlord faction for some reason. Personally, I would like to see more group only quests turned into raid quests so I can actually get them off my quest list...but I digress...
Some people like to roleplay. I've actually attended an Onyxia raid where people were mostly in-character. Think Sir George and the Dragon...although it ended up more like Curious George and the Dragon. Sadly, our acting prowess did not match Onyxia's fighting prowess so we ended up RP'ing a bunch of charcoal briquettes...
My suggestion would be to play a class you like and not worry about whether or not you will be admitted to the guild. If you play a class you do not enjoy and then join a raiding guild, you will be playing that character a LOT...and perhaps hate every minute of it. If you wish to be admitted on your merit, then do it with the character you wish to play.
Re: Raiding is it really worth it?
It completely depends on what you find enjoyable. Personally, RP is what keeps the game interesting for me. I don't much like raiding. It's boring to me, usually. Too much waiting. Too narrow in what I get to do. No story. I like going into instances when I have an RP goal, and RPing the instance, but I don't care about game mechanics much and the high-end raids are all about game mechanics.
At least, that's how I feel about it. Others, of course, love raiding. More power to them.
I don't care if I never get the best equipment. I have good enough stuff, I do fine in world PVE and PVP, and I have a long and intricate story line that gets more and more people involved all the time. It's great fun for me.
So you'll just have to find what you like and go for it. There are so many possibilities.
Re: Raiding is it really worth it?
As a priest it's all the same hun. Just more lil life bars to watch.
Think of it as a bigger game of whack-a-mole.
I was in this way cool looking dungeon the other day. It was long and narrow and most of the time it was green...
Personally I like the 10man instances. I've been to ZG a few times to get a taste of raiding. But like my above statement suggests, you don't really get to enjoy your surroundings cuz you're so focused on watching health bars. 10 health bars I can handle.
Re: Raiding is it really worth it?
I absolutely detest raids. I don't like lines at the bank in RL, I certainly don't want to wait an hour for everyone to get ready for the raid, then spend then next couple of hours in the raid, only to have to do it over and over and freaking over until everyone gets the gear/loot they wanted to drop.
One thing that EQ2 has over WoW (though the rest of the game is just too tedious for me) is that the player made armor is the best you can get, then one step down is raided gear, at least it was back when I played it.)
Some people, that's all they live for, grind their character to 60 until they're eyes bleed and then they actually start feeling they've got their game on. They don't feel like they're even really playing the game till 60.
Me, when I hit 60 it's all over. I enjoy the quests and the RP between 1-60. For me 60 isn't end-game, it's end unless there's a storyline I'm playing in. I will not raid.
Re: Raiding is it really worth it?
Raiding would be the gathering a large group of people with similar goals, marching through an instance (or running across the world, in the case of world bosses), dispatching the cannon fodder, and executing an organized attack upon several powerful bosses.
To some who, like myself, enjoy organized team play, raiding is fun. But much like anything, moderation must be practiced otherwise you experience burnout. Pick-up raids (raids populated with folk who do not normally play with each other) can increase the occurence of burnout...or cause one to despise raiding altogether.
Unless the group is organized, the level of tedium and irritation increases exponentially with the number of raid members, multiplied by the estimated average raiding experience of the players, and further by the encounter's level of difficulty. The more organized your group, the easier the raid becomes, and success can make the tedium of raids a bit more enjoyable.
Your level of enoyment will also be determined by how much you enjoy your class and how flexible you are in using all its abilities. If you found killing monsters tedious or not enjoyable, whether in groups or solo, then you will most likely hate doing it in raids even more. And the raid looks different to the eyes of the players depending on what class they play.
Yes, druids and priests get to watch health bars a lot. Warriors get to see the fronts of monsters, while rogues get to see their backsides. Hunters, mages, and warlocks see things from a distance. Paladins watch everyone else looking for people who are turning green or on fire. Not really sure what shamans see in raids, though...
But yeah, that's what raiding is like...somewhat...
Re: Raiding is it really worth it?
Again thanks for all the advice. It will be a while before I get this second priest to 60 so, there is still time to make the decision. I appreciate all the info.
Re: Raiding is it really worth it?
I don't have a level 60 toon and have never been on a raid, so I can't actually speak from experience. However, I know that I have no interest in raiding. One of the reasons I am leveling slowly (my highest character is lvl 4 is that I really enjoy the journey. I am in no hurry to conquer. The adventuring, the stories, and the few good friends I've made are the aspects of the game that I truly love. I have several alts and I jump around as far as who I feel like playing. I don't care about fancy equipment - it sounds to me like people just argue over it anyway. I guess my advice to you would be to think about what made the game fun for you to begin with. If it was the process, then why bother to speed your way to 60 this time? Or if it was the excitement of getting to 60 and what might happen afterwards, then go for it! But don't play a character you're not into and level her really fast if you're not having fun.
That would be level 48...not 4. LOL!
Edited by: Seph1 at: 3/2/06 3:04 pm
Re: Raiding is it really worth it?
I agree with Seph. I started playing within a couple days after the game came out and still my highest toon is my current incarnation of Ticious: level 36 (almost 37!) human warrior on Feathermoon.
I play all of the races, horde and/or alliance and most of the classes and I do it for the journey. Nearly all of them cook and fish and have high skills in both. Ticious is currently on both expert quests. Fishing gets better at higher levels and I participated in the tournament in Stranglethorn Vale last weekend for the first time. I thought it was kind of a bust though. Too many people running from school to school and being very rude. One level 55 NE hunter dropped her line into my school while I was fighting for my life against a level 40 mob (which I succeeded in killing, thank you very much). By the time I got back to the pool, she had fished it out.
The only classes I don't play are the pure casters (mage and warlock) because I like to solo and explore a lot and they're too fragile for that. The up side to my style of play is that Ticious is going to be able to afford her mount right away when she hits 40. And chances are, Sharran (currently 26) and Narah (currently 24) will too by the time they're ready. That'll give me a horse, a cat and a ram and then I'll be happy. Well almost, I want an Orc wolf too, but I don't have any Orc toons and my Horde toons are all poor.
I may be interested in raiding some day, but I think I better learn to group first . Edited by: ticious at: 3/2/06 6:52 pm