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Zeli 6
CoT since 3/2003

Posts: 507
(10/13/05 11:00 am)
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Racial Class Choices - a bit of lore...
found: forums.worldofwarcraft.co...ost5054314

black items are points posted by players. blue items are Caydiem's responses

Quote:

Posted by:Caydiem
Blizzard Poster
       
17. Re: Racial Class choices... | 9/26/2005 4:59:18 PM PDT

Q u o t e:
Dwarves are more of a brute force race, so being a priest doesn't quite fit, nor does sneaking around in the shadows plotting others demise (Think Gimli, does he really seem like the type to go the subtle route?). Paladins fit fine, for they are warrior/healers and are intended more for melee combat than healing anyway.

Dwarves do have faith in the Light, as evidenced by their recent induction to the Silver Hand (Paladins). Since you have no problems with them being Paladins and having faith, the idea of them wholly dedicating themselves as persons of the cloth shouldn't faze you much, either. As for rogues, think of them more as masters of distraction rather than stealthy, shadowy figures. I've played many a Dwarf Rogue; they're normally loud and boisterous while remaining canny. This allows them to misdirect individuals while picking their pocket or sapping them on the back of the head.


Q u o t e:
Gnomes are not warriors. They are sneaky little midgets that know everything (before you flame, I am not directing insults at either short people or smart people...so bite me ;) ). Simply put, a Gnome warrior is stupid.

Even the smallest person can change the course of the future. A Gnome Warrior is trained to compensate for his lack of height by using his advantages -- his head for knowledge and quick movements allow him to remember and exploit weaknesses of larger opponents. A vicious little runt Hamstringing you with a sword doesn't sound plausible? ;)


Q u o t e:
Humans are a diverse race, hence the racial bonus to Diplomacy. That being said, Humans should also be able to have Hunters as a class choice. It balances out across the factions as well, as three races on either side will have Hunter class choices. Other than that, no removals.

Humans are more domesticated, and are not as well-adapted to the wild as Dwarves -- used to the harsh conditions of Dun Morogh -- and Night Elves. Dwarves track game out of necessity, for their environment is unforgiving; Night Elves are attuned to the wild as a matter of course. Humans fit nowhere along these lines, and would much rather be in a city than tramping about in the muck.


Q u o t e:
Night Elves should lose priests because the Druid fits better into their Race as a healer. A priest doesn't quite fit in my opinion and it will also balance out across the Factions with only one race on either side having priests (that being Undead and Human). Also, while warrior can fit, Night Elves are more of a subtle race and are not inclined to go the brute-force way. Again, this balances out class choices across factions as well.

Night Elf Priests worship Elune; if you think this doesn't fit the race, you're probably unfamiliar with the lore. In the past, the Priestesses of the Moon have been some of the most powerful fighters for their way of life. Their faith factors heavily into their lifestyle. Sentinels are the Warriors of the Night Elves -- there have often been Kaldorei who eschewed magic and took up glaive or steel in order to fight their enemies. This is very much in keeping with the lore on both ends.


Q u o t e:
Orcs are, like Dwarves, a brute force race. Rogues don't fit in here. Shaman make more sense with a race that is more tuned towards nature. Doesn't work for a race that has been portaled onto this planet from across the cosmos.

Hah. Rogues don't fit? Don't tell that to Garona, the Half-Orc, Half-Draenei assassin, as well as the assassins that worked under Gul'Dan during the second war. History bears out on the fact that Orcs have been extremely skilled in the ways of stealth in the past. And Shaman not fitting? Before they came to Azeroth, the native Orcs on Draenor were a highly Shamanistic society; it was their faith and their guidance. Stating that Shamans do not fit with Orcs is the equivalent of saying that Ale does not fit with Dwarves.


Q u o t e:
Trolls lose their priests, as Shamans will be their healers in this race (compare them to the Night Elves: no priest, yes druid). While warriors can fit well into this race I removed it mostly for balance reasons.

There have been many Priests of the Troll race in their long history. Gods run amok throughout their ancient tales, and they did have zealous followers. Trolls have savage faith, but faith they have in good amounts. Warriors, again, fit quite well with Trolls due to the savage nature of the race.


Q u o t e:
Now, my main question is why exactly the Developers decided to allow warriors for every race and how Rogues fit into the Dwarf and Orc races. I've put quite a bit of thought into this and would like some serious responses to it. Anyone have any other suggestions? Obviously this cannot be changed now as there are so many people with Race/Class combinations that I have removed, so this is just a hypothetical debate for those of you who are bored at work/home and whatnot.

Warriors are the base class; the general line of thinking, to my knowledge, is that every race should have foot soldiers in a war. It takes faith to be a Priest, skill in tracking to be a Hunter, and a desire to consort with Demons to be a Warlock... but every race sees the practicality inherent in simply taking up a weapon and fighting the good fight on the front lines.

Everything else I've explained as to how they fit in lore.


-----
No more "O RLY" Bird. I'm serious.

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