I can tell you that Morbid only survives for two reasons
1. Dwarf HP's
2. Dwarf Damage
People generaly do not target Dwarves first because they have a boatload of HP's and they generally only do decent damage in GvG, compared to Channy's. On a good day my Censure hits for 635, generally avg 350-450. While I have been nuked by Channy's in excess of 900 points.
If you have been targeted and are being hit you have a couple of options; fight back or run. It can be difficult to find out who is hitting you, I generally move around a corner, heal up, MR a bit then jump back in on the designated target. I find it better to jump out, take some hits, deal some damage, then get to a safe area, rinse, repeat. If a target is almost dead, and I am being targeted, I will fight till either one is dead.
Generally, no amount of self-healing can keep up with the damage of PvP, GvG. But you can move to a "safe" spot and heal/regen.
Two types of templates have high surviveability in Sieges: High HP's (Dwarves, HG's, Mino's, Centaurs) and High Defense (excess of 1550+). I prefer the high HP variety because I like to get into the mix of things and reak havoc. I take a lot of Damage, and can usually survive a while. I like to think of Morbid as a mana-sink for the enemy to waste some time on.
I generally feel sorry for Melee in GvG because they "HAVE" to get up and personal, meaning they will not only be hit by the enemy but lots of friendly AoE as well. Small PvP Melee is fun, but in large scale siege with large groups facing off, Melee toons are not at an advantage. Siege is a ranged game.
I feel a high Defense (BW's, and Rouge's) type of character would do well in sieges. But my playstyle dictates I will be taking damage, and giving some out as well. Armor is great against melee damage and raises defense slightly, but Healer nukers are generally in Offensive stance most of the battle meaning they have poor defense anyways. Personally as a Healer Nuker, I would only bump armor for two reasons: Stats and Farming ability. Since niether helps out Healer Nukers in GvG I think it is a waste.
PK != GvG. A PK needs to hit hard, fast, and generally is geared for single or a few targets. GvG is a whole different ball game. That is why SB is so great, IMO, there is a lot of PK and GvG action going on.
Morbid, with his resist gear on eats 'fessors and channy's for lunch, unless they are cold channy's, (75% Fire, 65% Lit, 30% Cold). Also with Block @ 115% I can hold my own with most melee. With only 1187ATR I have a very difficult time taking out "Dex Monkeys" especially if they get into Defensive Stance.
Some tips for the "fast" action is get TS and get connected to the main channels, Make a /tar macro, get resists as high as possible, especially (Fire,Lit,cold). All the Int equipment in the game does you no good when you are dead. +Mana instead of +MR. +Stamina instead of +SR (If Melee).
I do not know the requirements on Siege equip.
Morbid Crescent
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Brim Stone
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