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Maeve

Posts: 84
(3/3/06 11:03 am)
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1.10 Priest Changes
Here is a link to the new priest talent tree.

I was always a discipline spec. I may have to dust of Maeve and start playing again.

Also, this is a copy and paste from my guild forum regarding a Korean translation of upcoming changes. Don't know if this is 100% accurate or not.

____________________________________________________

Credit for most of this translation goes to


Aegan

Level 60 Night Elf Hunter
Guild: Incandescent Dawn
Realm: Suramar


Warrior:

http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22727&forum_id=10&GoPage=1&lis=

1. Execute - Execute will work with Sweeping Strikes again. If the target of the Sweeping strikes proc has less than 20% health then they will take full execute damage. If they are above 20% they will take a normal swing of your weapon in damage.

2. Whirlwind - When used with Sweeping Strikes, it will only hit one extra person (on top of the 4 from whirlwind) This will only use up a single Sweeping Strikes Charge.

3. Flurry - Fixed a bug where all ranks of this talent were not properly being triggered.

4. Retaliation - Fixed a bug where this skill was not functioning correctly as a melee attack.

5. Intimidating Shout - When it is resisted by the main target, it will no longer apply its fear. The fear is now limited to 5 targets.

6. Flurry - The speed improvement from Flurry will only be applicable for the next 3 swings.

7. Sweeping strikes - The damage from the extra attacks generated by Sweeping Strikes will now take into consideration the armor of the target being hit with the extra attack rather than the armor of the person you are swinging at. (Ie: No more swinging at mages to do massive damage to plate wearers)

Rogue
http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22724&forum_id=6&GoPage=1&lis=

Translation:

1. Slice and Dice: If you attempt to use this skill when your target is dead, you will get an error message. This skill cannot be dodged, parried or missed.

2. Sap: When sap is resisted, Lightning Shield will not break stealth.

3. Remorseless Attacks: This talent will not trigger when you kill a monster that does not yield experience, or a player that does not yield honor points.

4. Distract: this skill will no longer trigger Lightning Shield from Shamans.

5. Blade Flurry: The damages of the extra attacks will now be determined by the armor rating of the secondary target.

6. Blind: Blind is no longer considered a melee attack, and cannot be parried or dodged.

Hunter
http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22719&forum_id=3&GoPage=1&lis=

1. Multishot - The attack power of this skill has been normalized. All ranged weapons will now use 2.8 as the standard multiplier. Weapons that are slower than 2.8 will see their damages reduced slightly, and weapons that are faster than 2.8 will see their damages increased slightly.

2. Aimed shot - (Same as above)

3. Improved Aspect of the Hawk - the duration has been increased from 8 seconds to 12 seconds. The speed improvement will not start until the second shot has landed. This was changed to fix a delay problem in the talent.

4. Hunter's Mark - (this is where I couldn't really understand what it said...something about the caster will not be listed under the mob's "threat list", and something about a debuff...)

5. Claw and Bite - pets using these skills will now gain appropriate amounts of threat depending on the rank of the skill. Previously, only rank 7 and 8 were causing the right amount of threat.

6. Beastial Wrath - will not generate any threat for the caster.

7. There will be new wild boars showing up in EPL with Rank 6 Charge.

Shaman
http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22725&forum_id=9&GoPage=1&lis=

1. Lightning shield - Environmental Damaging effects (campfires) will no longer eat charges of Lightning shield.

2. Grounding Totem - this totem will no longer absorb the following effects: Frostguard, Hammer of Titans, Annihilator, The Chief's Enforcer, The Judge's Gavel, Blacklade of Shahram, and Bonereaver's Edge.

3. Flurry - the speed bonus will only exist for the next 3 attacks.

4. Healing Wave - mana cost reduced by 9%.

5. Shamans will now be able to use equipped items in ghostwolf form.

Priest

http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22716&forum_id=7&GoPage=1&lis=


My translation with others feedback. (updated up to Moirain's post on page 2)

=-=-=-=-=1.10 Priest Change posted on WoW Taiwan offical forum=-=-=-=-=
Translation by Drenden, Kallistae, Jediah, and Moirain, and a druid (hehehe).

1. Free Respec.

2. Decrease cost on all training skills.

3. Prayer of Fortitude has an increased range and area effect.

4. Holy Fire is now a non-talent trainable skill. First obtainable at level 20.

5. Mind Soothe is now an instant spell.

6. Shadowform: reduce physical and ranged damage. See talent trees for more info.

7. Feedback (Human): See Eyonix's post for details. When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage.

8. Elune's Grace (Night Elf): The ranged damage reduction from Elune's Grace will be increased, both its duration and mana cost will decrease, and the spell will also increases the priest's chance to dodge. This spell now has a cooldown.

9. Shadow Guard (troll): will become an instant cast ability. The tooltip will also be updated to reflect that damage caused by the spell causes no threat. Such is already the case, however, is not currently documented.

10. Inner Fire: (see Eyonix's post) Inner Fire will provide more armor than before. The duration will also be increased to 10 minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. mana cost is increased.

(11-14, see Eyonix's post)
11. Desperate Prayer (Human and Dwarf): Reduce cooldown time.

12. Touch of Weakness (Forsaken): will become a 10 minute self buff which is triggered when the caster become struck by a melee attack. The effect will otherwise remain the same. mana cost greatly reduced.

13. Hex of Weakness (Troll): will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness. mana cost greatly reduced

14. Star Shard (Night Elf): Starshards has been redesigned to work similar to Curse of Agony, dealing lower initial damage which increases as the duration continues. The mana cost will drop substantially for all ranks, approximately 30%. and the spell damage will be increased aproximately 17%. All ranks of this spell will have a 6 second channeling duration.
15. Lesser Heal: mana cost reduced by ~9%.

16. Heal - Rank 2, 3, and 4 reduce casting time to 3 seconds and more (see notes by Moirain and Jediah).

17. Greater Heal: reduce casting time to 3 seconds. (see notes by Moirain and Jediah)

=-=-=-special note by Jediah=-=-=-=
#16 and 17 both include a part about them being reduced in mana cost by 10%, and also, since the cast time has been reduced, they won't benefit with +healing or +dmg/healing gear as before.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-special note by Moirain=-=-=-=
the translation about "heal" seem to be saying about mana/heal efficiancy increase and also that Greater heal, since cast time is lower than 3.5 seconds , no longer receives the entire +healing effect from gear.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

18. Vampiric Embrace: traget resisted the damage will not have healing effect. (nothing new)

19. Power Word: Shield: "now getting 10% of dmg/heal gear." (Thanks to Kallistae)

20. Holy Nova: increase mana cost and no cooldown time.

Mage

http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22721&forum_id=11&GoPage=1&lis=

_________________________________________

Im guessing...

1. Frost Ward will now automatically be used when it becomes refreshed if already activated.
2. Fire Ward will now automatically be used when it becomes refreshed if already activated.
3. Detect Magic had a problem where it increased the aggro levels of mages. It has been reduced to not cause so much hate anymore.
4. Ignite now only stacks with criticals from the original mage. It does not stack together with other mage's Ignite criticals.
5. Increased the range of Arcane Brilliance.

Paladin:

http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22723&forum_id=12&GoPage=1&lis=

1. Blessing of Light - different ranks are no longer stackable - the ability for this to stack was not intended.

2. Judgment of Righteousness - Accuracy Increased (note: i want to say 100%, but i am not quite sure how it works)

3. Righteous Fury - Wil now cause appropriate extra threat with all holy damage.

4. Holy Shock - Can now be used with Divine Favor and Illumination.

5. Holy Shield - Mana cost reduced by 15%, and +spell items will now affect this spell.

6. Eye for an Eye - Can be triggered while mounted.

7. Blessing of Sacrifice - This blessing can no longer be used to save the target from dying due to other spell effects. (eg. You can no longer Blessing of Sacrafice a Warlocks Pet and have him use 'Demonic Sacrafice' to have both Master Demonologist and Demonic Sacrafice buffs enabled at the same time)

8. Seal of Command - Can now properly trigger when the paladin is silenced.

9. Improved Seal of Righteousness - Tooltip updated to reflect actual usage. This talent increases 3-15% damage for both seal of righteousness and judgment of righteousness

10. Lay on hands - range increased.

11. Divine Intervention - range increased.

12. Holy Shield - tooltip updated to reflect extra damage done.

13. All improved blessings have their ranges increased.

14. Holy Shock - mana cost reduced.

15. Monsters that are immune to scorpid sting will now be immune to vindication as well.

Warlocks:

1. Curse of Agony - No longer interrupts spell casting.

2. Soul Fire - Returns a soul shard to the warlock if a target that yeilds experience or honor dies within 5 seconds of the cast.

3. Rain of Fire - Now correctly triggers Pyroclasm.

4. Master Demonologist - Is now applied when a minion is banished or not under the warlock's control.

5. Curse of Doom - Can no longer be cast on targets who are Mind Controlled.

6. Shadowburn - No longer returns a shard if resisted or from targets that do not yield experience or honor.

7. Curse of Weakness - Mana cost reduced.

8. Curse of Recklessness - Mana cost reduced.

9. Mobs that are immune to Fear effects are now also immune to Death Coil. (Note: This does not say 'Players are able to break the effect of Death Coil with Fear Breaking Effects.' It says that mobs (NPCs) that are not fearable, will no longer be affected by Death Coil)

10. Suffering (Voidwalker) has an increased radius. The tooltip has been updated. New warlock talent calculators will be on the site soon.

Druid:
http://forum.wowtaiwan.com.tw/twow_forums_page3.asp?topic_id=22720&forum_id=8&GoPage=1&lis=

1. Healing Touch Mana cost reduced by 9%.

2. Ferocious Bite: cannot be parried, dodged, or resisted?

3. No cure poison in Moonkin.

4. Gift of the Wild - Now has an increased range

5. Rip - now a bleed effect.

6. Druids in shape-forms can now use any Equipped item

7. Soothe animal and Rebirth are now affected by Nature's swiftness.

8. You can no longer die from shifting out of bear at low health (MoTW bug).

9. Pounce no longer causes its DoT if missed or blocked.

10. No idea.

11. Players will no longer be immune to snares for 1 second when performing
a shapeshift

Sytry27

Posts: 298
(3/6/06 6:17 pm)
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Re: 1.10 Priest Changes
I am looking forward to the free respec. It is also not a bad thing that I have 2 preists now. Bretha, my dwarf, will be shadow and Sytry will be holy to see what it is like. I am really looking forward to this patch, but I am also wary of the new dungeon changes. The level capping on Strat and Scholo. 5 man is good, but that means if you want to 10 man it, you can't. Also bummer that you need to have the complete devot set before you can upgrade to the new armor. That means running those dungeons 2 bazillion times. Would be almost easier to get a pick up of 40 people and do MC and BWL.


Maeve

Posts: 88
(3/6/06 10:53 pm)
Reply

Re: 1.10 Priest Changes
Yeah, they have really improved the holy talent tree it appears. I never played holy and was always discipline primary and had shadow up to mind flay only. I liked to solo and mind flay was always helpful for runners.

The holy tree looks viable now in terms of buffing up survivability a little. That light well looks pretty awesome. I foresee an even greater shortage of discipline spec priests.

Interesting that shadow didn't get much attention. I guess everyone thought that talent tree was pretty good in general. I like the change to spirit tap. As I recall, you got the bonus after receiving a critical hit... now you get the bonus with any kill that provides xp. I would like to play a shadow priest but don't want to spec Maeve in shadow (unless I left my guild, shadow is the least effective of the trees for raids, and my guild is all about the raids) and I am not sure I can bear grinding a priest to 60 again.

*cries... I may have to sacrifice good ol' mind flay* A combo of discipline and holy looks pretty solid... but I like my little evil twist...

Sytry27

Posts: 299
(3/7/06 6:37 pm)
Reply

Re: 1.10 Priest Changes
So, what do you really get out of a Discipline spec other than mana conservation? Does it really make a difference in your healing and spell damage capabilities. Is that end talent buff really that big of a thing? The only thing that I really want out of disc is wand specialization. I am glad that is being moved ot one of teh top two talents in the tree. I also like that they moved some of the things around in the shadow tree. You can get Shadow Weaving a lot sooner now. I have heard from people on the test realm that the moon well is the kiss of death. It causes huge amounts of agro in instances and in PVP it is pretty much a hey look there is the priest spot light. Hopefully that will be fixed before the patch is released.


Maeve

Posts: 90
(3/7/06 8:31 pm)
Reply

Re: 1.10 Priest Changes
yes, discipline is all about mana and durability. The new 31 talent is

Power Infusion - rank 1/1

Minimum Level: 40
Requires 5 points in Mental Strength
Requires 30 points in Discipline Mastery
182 Mana30 yd range
Instant cast3 min cooldown
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

My understanding is that you actually target someone with this spell. Therefore, if it is say a mage, they receive healing bonus and as well as more damage output. I assume you can self target as well, but I don't really know the specifics on this.

I like Mental Strength - rank 5/5

Minimum Level: 34
Requires 20 points in Discipline Mastery
Increases your maximum Mana by 10%.

and Mental Agility - rank 5/5

Minimum Level: 29
Requires 15 points in Discipline Mastery
Reduces the mana cost of your instant cast spells by 10%.


and Inner Focus - rank 1/1

Minimum Level: 20
Requires 10 points in Discipline Mastery
Instant3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

is great for a last "save" in a groups situation. Of course, you also get improved fortitude and power word shield with the discipline tree which is nice.

I was somewhat trispeced in the past, taking discipline to 31, shadow to mind flay and the rest in holy. I can't remember to what level, I know I had improved renew. I was thinking that a discipline spec and a holy spec in raids would be a good combination because of the different buffs with the new talents. I guess I like discipline because it is balanced in a way to suit me. I like to go on the smaller raids, so I can heal better than shadow, not as well as holy, but I can also solo fairly easily, better than holy, not as well as shadow. It just fits my play style the best I suppose.

Sytry27

Posts: 301
(3/7/06 9:10 pm)
Reply

Re: 1.10 Priest Changes
Thanks, I get your point now, I think. That inner Focus talent does look nice.


Nymo
dominatrix

Posts: 156
(3/8/06 10:11 am)
Reply

Re: 1.10 Priest Changes
Inner Focus is pretty nifty. Even with the respec i'm making sure I keep that one. It's nice starting off an instance casting PW:F and not having to sit and drink right after. And especially for those Oh SH** moments when you find yourself out of mana and you're able to land one more heal to save the fight.

I'm thinking of something like this for my respec
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?50523010040000023505100130015500000000000000000

Nymo my name forevermore

Maeve

Posts: 92
(3/8/06 12:10 pm)
Reply

Re: 1.10 Priest Changes
That looks like a good spec, Nymo. Have you used the spirit of redemption before? I have actually never seen it in action which is somewhat of a surprise in retrospect I suppose. In the past, it "summoned" a spirit of redemption, correct or did the priest always have control of the heals?

Did holy nova always do healing as well as damage? I knew it did damage, but did not know if the healing was new or has always been there. There is no threat now, so I assume you can use holy nova and not be worried about massive aggro. More of a second group heal maybe? I need to dust off my WoW manual! I can't remember anything about the holy tree as it is now.

Nymo
dominatrix

Posts: 157
(3/9/06 1:56 pm)
Reply

Re: 1.10 Priest Changes
Spirit Redemption you'd see an angel, like the ones in grave yards, pop up over your corpse. It would then cast a group heal that would be nearly equal to a flash heal for everyone in range. The heal could potentially crit. There was no controlling the heal cast, so this change of 10seconds of mana free controlled casting is going to be really cool.

Nova, I'm really not too familiar with. I don't think the old version had the healing component stuck to it (which may be why I never trained that talent before.) The 1.10 version looks like a lil bit of no aggro dps and a lil bit of healing. Should be pretty awesome.

Nymo my name forevermore

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